So, you'd love to create computer games or 3D graphics software. But this stuff is really complicated. How to get started?
This tutorial series will take you from zero through to rendering 3D texture-mapped objects with lighting. By the time you're done you'll have the fundamentals of modern OpenGL down, and will be ready for bigger things.
What You'll Learn
In short: modern OpenGL. You'll avoid learning old outdated techniques you shouldn't be using any more (unlike many other tutorials).
Tutorial 1: Create a window
Tutorial 2: Draw something
Tutorial 3: Add detail using texture mapping
Tutorial 4: Draw a simple 3D scene
Tutorial 5: Add a light to make it look more real
Tutorial 5a (bonus): Make objects move, a.k.a., animation